Constructs a new transform initialized to the identity matrix.
Provides direct access to the 4x4 matrix cells of this transform.
Reset this transform to the identity matrix.
Add a 2D orthographic projection to the transform.
Add a 3D frustum projection to the transform.
Add a 2D rotation (i.e. rotation about the Z axis) to the transform.
The angle of rotation, in radians.
Add a rotation to the transform.
The angle of rotation, in radians.
The X component of the vector to rotate around.
The Y component of the vector to rotate around.
The Z component of the vector to rotate around.
Add a scaling transformation to the transform.
The scaling factor for the X axis.
The scaling factor for the Y axis.
The scaling factor for the Z axis.
Add a translation (slide) to the transform.
The amount to move the X axis.
The amount to move the Y axis.
The amount to move the Z axis.
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Represents a transformation matrix for rendering operations.