true
if the job should be treated as a background process. If the only jobs in the event
loop are background jobs at the end of a frame, the engine will shut down as if it were
empty.
Job priority. Priority can be positive, negative, or even fractional. Higher priority jobs are updated earlier and rendered later, allowing the game to control the order in which things are scheduled within a frame.
Generated using TypeDoc
Specifies scheduling options for a recurring Dispatch job.