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Specifies scheduling options for a recurring Dispatch job.

Hierarchy

  • JobOptions

Index

Properties

Properties

Optional inBackground

inBackground: boolean

true if the job should be treated as a background process. If the only jobs in the event loop are background jobs at the end of a frame, the engine will shut down as if it were empty.

default

false

Optional priority

priority: number

Job priority. Priority can be positive, negative, or even fractional. Higher priority jobs are updated earlier and rendered later, allowing the game to control the order in which things are scheduled within a frame.

default

0.0

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